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Nvidia dds plugin photoshop cs2

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For two days now I have been a sponge for all manner of interesting information but none of it explains why Photoshop is giving me an incorrect reading.

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Does the 'Image Size' selection really refer to 'The perception of image size' because reality is so unimportant.Īfter two days of trying to figure this out I could really use some advice.ĭave, I really hope you understand what I am about to say.

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You will have 72 pixels per inch and like it.' Is there a setting hidden in 'Preferences' within incomprehensible Graphicalese that is opposed to free will? Or is it all an illusion and my texture files are really still 96 pixels per inch but it just shows them as 72 pixels per inch because at 100% zoom it does fit nicely in my work area. So my questions are: When saving these images did Photoshop say, 'No you can't have that. I opened up the other 400 textures (well at least a quarter of them) and every one of them is now registering 72 pixels per inch. I felt the framing wasn't 100% and low and behold 'Image Size' was telling me that it was now 72 pixels per inch. So, at the end, I reloaded a texture I'd completed and saved as DXT1. I chose 96 because Fallout 4 hates variety in these things and they all have to be 4096 x 2048 in size.

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The original images could be anything from 2000 down to 70 pixels per inch but most were around 100. I am creating textures 4096 x 2048 pixels at 96 pixels per inch. I am doing some game modding and use the Nvidia DDS plugin for Photoshop.

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